Watching Chris or Jill walk into frame as an empty hallway laid before them filled the player with suspense. Resident Evil often framed camera cuts and angles to maximize the horror of the Spencer Mansion. Samanosuke’s limited amount of polygons can sometimes stick out like a sore thumb. Unfortunately, the work done here simply makes PlayStation 2 pre-rendered backgrounds and character models look distinctly sharper… and not in a great way.
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Capcom has done the bare minimum when crafting this product for the current generation.Ī high-definition coat of paint has been slathered all across Onimusha. But more than anything, Onimusha: Warlords HD acts a time capsule for a game nearly two decades old.
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Still, it’s hard to ignore that while Onimusha may have built groundwork, other games have done it much better.Įntertainment is not a problem and I think many who pick up this remaster of Onimusha will relive fond memories or form new ones. The DNA of Onimusha is coded into various games where players hack and slash at opposing forces in a deliberate way. Absorbing souls? It has Dark Souls written all over it, not to mention the subtle combat overtones. Nioh, perhaps the prime example, could have passed as an Onimusha sequel when it was first shown off. Onimusha strikes me as a trendsetter for many games that came after it. At certain intervals, gameplay will switch to Kaede, a female ninja with her own set of tools. Backtracking is to be expected and players will encounter a number of puzzles that break up the action.
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Defeating enemies spews their souls into the air which can then be absorbed and used as currency to upgrade the three elemental swords at Samanosuke’s disposal. Players can parry and block attacks, which is more freeing using the directional stick (purists have the option of using the directional pad for tank controls). The act of hacking and slashing through demons is frequently satisfying, despite how static Samanosuke stands. Which is why I’m so impressed that after all this time, Onimusha‘s gameplay loses very little of its luster. Genres have been overhauled to impress in ways that no one would have believed possible. In the past 18 years, gameplay has evolved leaps and bounds. Sometimes there’s nothing like basking in the glow of nostalgia. I could but chose to keep the English voices for the first hour of the journey. Upon booting up the game I had a nice chuckle and wondered if I could switch over to Japanese audio. Onimusha‘s voices aren’t necessarily laughable but the amount of hammy delivery keeps you on your toes. Voice acting in gaming was still coming into its own during the PlayStation 2 era. The charm of Onimusha is only enhanced by the English audio track. Those looking for something beyond “rescuing a princess from another castle” will be met with an underlying plot about the demon world and channeling dark forces for evil. The game never wears out its welcome, as players are shuffled through battles and puzzles at a brisk pace. In a campaign that may take less than seven hours, Onimusha is by no means a slog. In the first of a trilogy, players control Samanosuke in his quest to rescue Princess Yuki from hordes of demons and an evil version of Nobunga Oda (who we’ve seen as a pretty alright guy in other games).
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The Capcom trademarks of tank controls, fixed camera angles, and pre-rendered backgrounds were all there. Released in 2001 on the PlayStation 2, Onimusha was nestled between the Resident Evil and Devil May Cry franchises. That’s why–and in light of the Resident Evil 2 remake–I’m left wondering where on the spectrum the HD remaster of Onimusha: Warlords falls. So, just in case you missed out on that standard definition malarkey, here was the same game prettied up! Before the craze, however, Capcom dazzled with its Resident Evil remake for Gamecube that overhauled the visuals and added some nice gameplay touches to make the game feel less rooted in a time when those corny cutscenes were acceptable. Remasters and collections became a hot commodity, stuffing multiple games onto a disc because those paltry DVDs couldn’t compare to the infinite space of a Blu-ray. It was also a great time for publishers to sell you a product you may or may not have already owned. Even with the blockbuster success of the PlayStation 2, the real deluge of new gamers flocked to Nintendo’s quirky Wii and an online market where people could competitively shoot each other in the face across the world with ease. Despite bickering about 780p and 1080i, games had never looked better as polygons became densely packed together and textures were slicked with more pixels than ever before. When I fondly look back at the PlayStation 3 and Xbox 360 era, I think of the wonderful franchises birthed as high-definition came into its own.